

Another thing I'd love to be able to do is luminescence, like this. There are quite a few tutorials around about diamond materials for Cinema4D, but quite a few of them (the ones with the best results) use V-ray. There are a couple of thing I'd like to be able to do well and one of them is refraction, especially with gems. So that means I could get one with an nVidia card.Īt the moment I'm between studies I got my bachelor's degree in February and won't be able to start on my premaster until September.That means that in the meantime I have some to really improve at Cinema4D. Image InfoĪt the moment I have an AMD, but I'm probably going to switch my old laptop for a new one sometime this summer. If you have feedback on the subreddit theme, feel free to send /u/Cryptonaut a message. The traffic stats for /r/Cinema4D are also publically available. If you feel something is missing, feel free to message the mods! Related subreddits Want to Hire an artist? Check here first! Please give our few posting rules a read. Domain specific AI denoisers help with volumetrics, glass, refractions, SSS, depth of field and motion blur, reducing render times by 50-100x in noisy scenes.Welcome to /r/Cinema4D! In this subreddit you can submit all things related to Cinema 4D, your own creations, resources and questions, but also related (news) articles.Ĭinema 4D is a 3D Modelling, animating and rendering program made by Maxon. Unlike other post-processing denoisers, the Spectral AI denoiser operates on internal perceptual models and scene data deep in the engine. OctaneRender 4 introduces groundbreaking machine learning technology to interactively denoise beauty and AOV passes on-the-fly, both in the viewport and for final frame production rendering. OctaneRender 4 can render fast out-of-core geometry entirely from CPU memory, with minimal speed loss and viewport lag (even across multiple GPUs) – a first for an unbiased GPU renderer.Īccelerates light sampling, tracking emissive points in real-time with up to 6-10x speed gains in scenes with many small light sources such as multi-point or spot lights.

Brigade gives artists instant game-engine like feedback in the Octane viewport while moving or deforming heavy meshes with millions of triangles. OTOY’s real-time path-tracing game engine ‘Brigade’ has been integrated into OctaneRender 4, making heavy scene loading and interactivity up to 10x to 100x faster. OTOY® is proud to advance the state of the art once again with the release of OctaneRender 4™ – available now – with groundbreaking machine learning techniques, out of core geometry support and massive 10-100x speed gains in the scene graph. OctaneRender® is the world’s first and fastest unbiased, spectrally correct GPU render engine, delivering quality and speed unrivaled by any production renderer on the market.
